Well, ive been playing RF For a while now so i decided to post my build here. Hope its useful for anyone. There it go.
Refer : http://elswordhq.wikia.com/wiki/Raven:_First_job_analysis
http://elswordhq.wikia.com/wiki/Raven:_Over_Taker_analysis
http://elswordhq.wikia.com/wiki/Raven:_Reckless_Fist_analysis
For spell names/description/damage.
Reckless Fist Build :
Raven Spells (Click to View)</div><div class="spoiler" style="display:none;">
Basic Physical Defence Training 5/5
Increases physical defense by 25.
Basic Magic Defence Training 5/5
Increases MDEF by 25.
Basic Physical Training 5/5
Increases physical attack by 75.
Basic Magic Training 5/5
Increases magic attack by 75.
Burning Rush 1/1 (Initial Hability)(Used normally for mob control and combos/finish)
Chance Advantage 5/5
By pressing X when layed down, will not knockdown enemy (100%, 20% per level). You have to pick either This or Seven Burst or Power Assault. I didnt need a 300 MP spell that is fail, neither PVP spells cause i dont like PVP, So i picked this one.
Basic Magic Attack Buff 3/3 (3 SP) (You can add 3 SP here for an extra 5seconds, Or you can just add 1 on Physical for some circunstances.)
Increases magic attack by 20% for 35 seconds.
Basic Shield Buff 0/3
Increase defense stat Physical/Magic by 40% for 25 seconds.
Basic Physical Attack Buff 0/3
Increases your physical attack by 20% for 25 seconds.
**(You can put all the 3 points in only one buff if you like, or spread up)**(Recommend : Magical buff 3/3.)**
Maximum Cannon 1/5 (Initial Hability)
OBS : Dont even use points in this, its useless and u will basicly never use after level 2.
Cannon Blade 5/5 (5 SP)
Average spell, Good damage, Mob Control, Great spell overall.
Power Assault 0/5
PvP Based Spell. If you dont want Cannon Blade, You got to pick this in order to reach OverTaker tree. (reach 35 SP)
Earth Breaker 0/5
Hit the ground, making two rocks to fall upon close enemies. Only worth with the spell note, that makes it to stun enemys. Requires Power Assault 5/5.
Seven Burst 0/5(Optional)
This skill its a boss-killer, But only for beginners. Deals 6 hits of 300% weapon damage, and then 2~7 hits of 524%, depending on your position. Its your only choice of 300 MP spell until level 32 nearly, so if you want to be OP at the begin pick it but when you learn Nuclear or Guardian Strike it become useless.(Optional)(Requires Cannon Blade 5/5)
Magnum Blaster 0/5
A combo of hits with Nasod Hand and Sword, Multi Hit, 270 mp Cost, personally dont like it, but who got to like its you.
Shadow Step 5/5
Great avoidance skill. You advance in shadows forward, avoiding taking damage/mobs, walking through them.
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Over Taker Spells (Click to View)</div><div class="spoiler" style="display:none;">
Weapon Breaker 5/5 (Quest Spell lvl 20)
Great skill. Reduces the enemy attack by like 70%, cutting the damage in 1/3, and deals 400% Physical Damage. Good to clean mobs since no flash, Fair enough cooldown of 10 seconds, 30 MP Cost (Low), and good for survivability. (Recommended)
Charge Bolt 0/5 (Optional)
At 5/5 deals 744% damage with a cost of 100 MP, But i dont really like it. Sharp Needles maden of Metal will surround Raven, dealing 186%x4 magic damage.
**(Pick Charge Bolt OR Weapon Breaker, depending on your gameplay style. The one you like the most, since both are good.)**
Arc Enemy 0/5 (PvP based Spell)
Summon 4 blades that stand for 30 seconds until the master attack the enemies. 200% per sword, 300% on awaken. x4 = 800/1200%.
Infinity Cause 5/5
Increases the combos you can do until the target is knocked down by 20%. (Extremely Recommended)
Powerful Mind 5/5
Increases your magic attack stat by 5% of your physical attack stat. Good passive at higher levels.
Intermedia Magic Training 5/5
A must for OverTakers. Increase magic damage in 150, and its required for Magic Adrenaline Buff.
Power adrenaline 0/3
Most of your spells arent Physical, so dont really pick this. Increases Physical Damage by 45% for 10 seconds.
Shadow Piercing 0/5
By pressing Z while in Shadow Step, You deal 400% physical damage and knocks down.(Optional)
Harder Fighter 5/5 (Recommended)
Increases your damage by 20% when your HP is lower than 20%. PICK THIS. Its a great spell, if you got decent reflexis to dodge and avoid attacks, you can use this in your favor and instant kill bosses with Javelin or even Nuclear.
Valkyrie's Javelin 5/5 (Extremely Recommended)(Quest level 30)
Basicly the best spell of Reckless Fist/ Over Taker so far. Pick this 100% sure. Drop 6 Javelins that deal 632% Physical Damage Each, and then explode for 936% Magic Damage shared in 8 hits of 117%. You can use this mid air.
Guardian Strike 0/5 (Optional)
Deals damage in a cross shape form, which i dont really like, dealing 3800% nearly in magic damage.
OR
Nuclear 5/5 (Optional)
Really good spell, 300 MP Consume just like Guardian Strike. Drops a missile that deals 650% nearly Magic Damage and explodes for 130% nearly x20~75, not sure about hits.
**(Pick Guardian Strike OR Nuclear, Depending on which you like. Both are good, but you choose which depending on your gameplay style)**</div>
Reckless Fist Spells(Click to View)</div><div class="spoiler" style="display:none;">
X Crash 5/5
Rush forward dealing a slash, and then jump across the oponnent in air dealing another, and making a cross shaped explosion, allowing you to catch him in the air when your both falling and continue combo.
Not sure about values of damage so im not listing. Tho its a gr8 spell for dodge and dealing damage in same time.
Ground Impact 0/5
More like a PvP Spell, Bashes the ground dealing damage and pulling the enemy up. Dont Know Values.
Enhanced Nasod Hand 3/3
Increases the damage dealt by the Hand of Nasod. It includes >>^x. Great to combos, improves alot dmg, in my opinnion worth the 3 points. ^^
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Point Distribution Order 1~20 (40 SP)</div><div class="spoiler" style="display:none;">
Level 1 - Maximum Cannon 1/5(Initial) Burning rush 1/5(Initial)
Level 2 - Basic Physical Training 2/5
Level 3 - Basic Physical Training 4/5
Level 4 - Basic Physical Training 5/5 Basic Magical Training 1/5
Level 5 - Basic Magical Training 3/5
Level 6 - Basic Magical Training 5/5
Level 7 - Basic Physical Damage Training 2/5
Level 8 - Basic Physical Damage Training 4/5
Level 9 - Basic Physical Damage Training 5/5 Basic Magic Damage Training 1/5
Level 10 - Basic Magic Damage Training 3/5
Level 11 - Basic Magic Damage Training 5/5
Level 12 - Cannon Blade 2/5
Level 13 - Cannon Blade 4/5
Level 14 - Cannon Blade 5/5 Basic Magic Buff 1/3
Level 15 - Basic Magic Buff 3/3
Level 16 - (3 Ways : Seven Burst (300mp spell) - or - Chance Advtg(Passive, when your layed down by pressing X you wont Knockdown enemies) - or - Power Assault(PvP). Choose one of the 3 to max out.)
Level 17 - +2 SP for the spell you choosed above
Level 18 - 1 SP for the spell you choosed above, 2 SP to Shadow Step
Level 19 - Shadow Step 3/5
Level 20 - Shadow Step 5/5
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Points Distribution Order 20~35 (35 SP) (Remove 5 points of this part, choose the 5 SP ones u dont like, and then add after level 35 when RF. Or just remove it out of your build.</div><div class="spoiler" style="display:none;">
Level 21 - Weapon Breaker 2/5
Level 22 - Weapon Breaker 4/5
Level 23 - Weapon Breaker 5/5 Advanced Magic Training 1/5
Level 24 - Advanced Magic Training 3/5
Level 25 - Advanced Magic Training 5/5
Level 26 - Infinity Cause 2/5
Level 27 - Infinity Cause 4/5
Level 28 - Infinity Cause 5/5 Advanced Magic Buff 1/3
Level 29 - Advanced Magic Buff 3/3
Level 30 - Harder Fighter 2/5 ( Important : If you used CASH to unlock Valkyrie's Javelin already, start to level it. Normally it takes from level 30 to 34 to finish the quest from it, so be aware of that.) (Begin to do Valkyrie's Javelin quest.)
Level 31 - Harder Fighter 4/5
Level 32 - Harder Fighter 5/5 Save the other point.(Begin to do Nuclear Quest.)
Level 33 - Save points. (2 SP)
Level 34 - At this point you might have unlocked Valkyrie's Javelin already. Spend all the points you saved on it. 5/5.
Level 35 - Powerful Mind 2/5
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Points Distribution Order 35~50 (16 SP)</div><div class="spoiler" style="display:none;">
Level 36 - X Crash 2/5
Level 37 - X Crash 4/5
Level 38 - X Crash 5/5 Nuclear 1/5
Level 39 - Nuclear 3/5
Level 40 - Nuclear 5/5
Level 41 - Powerful Mind 4/5 (+2 SP)
Level 42 - Powerful Mind 5/5 (You only finish adding it now cause 5% will only make a big difference when you got a good enough weapon, and that should be now around 42.) Enhanced Hand of Nasod 1/3
Level 43 - Enhanced Hand of Nasod 3/3
Level 44 - +2 Free SP (2 Saved.)
Level 45 - +2 Free SP (4 Saved.)
Level 46 - +2 Free SP (6 Saved.)
Level 47 - +2 Free SP (8 Saved.)
Level 48 - +2 Free SP (10 Saved.)
Level 49 - +2 Free SP (12 Saved.)
Level 50 - +2 Free SP (14 Saved.)
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Some Comments Overall - Reasons</div><div class="spoiler" style="display:none;">
Cannon Blade cause with the spell note it can do 3900% nearly damage, in area, turning it a great spell to your RF. Use it in combos such as -- Valkyrie's Javelin - pot 100 mp - Cannon Blade. It can do serious damage, even more in big bosses.
Weapon Break instead of Charge Bolt cause i dont like to waste MP in field, and the damage reduction its great versus bosses, and you can include it on combos easily.
I dont like Shadow Piercing, cause without the skillnote you knockdown, and i use Shadow Step more to dodge and not to deal damage.
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Leave suggestions below, Thank you. (Any news such as spellnote release or anything included, thanks.)
Reckless Fist Build
Started by Takahisa, Jul 21 2010 06:24 AM
3 replies to this topic
#1
Posted 21 July 2010 - 06:24 AM

#2
Posted 19 February 2011 - 10:58 PM
Edit; nevermind, I thought it was a skill I was missing...derp >< I hope you mean Reversal Fighter

#3
Posted 20 February 2011 - 12:18 AM
lol u juz ned javelin for RF n nothing else
u dun ned to save sp, becoz we will get sp reset if new skill out :D
u dun ned to save sp, becoz we will get sp reset if new skill out :D
#4
Posted 20 February 2011 - 04:14 AM
Also you can't just go from 58 SP to 60 (Magic buff and then Reverse Fighter)

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